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ff13 weapon upgrade guide2022/04/25
From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Final_Fantasy_XIII/Weapons&oldid=644220. For example, the Sturdy Bones and Otherworldly Bone cost respectively 80 Gil and 150 Gil. Although the stats are much lower, another good choice for a balanced weapon are the Antares Deluxes, which have the great Chain Bonus Boost property and belong to the Boost synthesis group, making it a fantastic weapon for Ravagers, while still proving decent magic for Synergists. Accessories are a bit different, because it often happens that you can acquire an accessory both via loot/shops/, and by upgrading another accessory. If you plan to use Sazh as perhaps the single Ravager in a paradigm, you're going to want to go with a different weapon. You get the Pearlwing Staff fairly early, so that's a good weapon to start with, and if you take it all the way to its ultimate form, it will reward you with the highest magic of any of her weapons, though it doesn't have a special property and its synthesis group is worthless later in the game. Level. Here's the deal: while you'll steadily unlock new roles for your characters, the predetermined party composition essentially dictates that you ought to focus on the roles they . Although Organyx has great stats, the Leadenstrike and Ironstrike properties make her much slower, greatly reducing any benefit you might get from them. Check out the picture to the right to see what each of them looks like and then just go with the Malboro wand, because the debuff enhancement is excellent. So thats it. Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. Be aware of when you're nearing your weapons level cap. His pistols are capable of merging together to form a rifle for a shot in his normal attacks. Then pick the cheapest ones indicated in the Weapons Checklist table and take them to Tier-3. Therefore the Sturdy Bones are a better Organic Material than the Otherworldly Bones: with the former you need to spend 36*80 = 2,880 Gil to get a 3x EXP Bonus, while with the latter you need to spend 24*150 = 3,600 Gil to get a 3x EXP Bonus. When talking about weapons, the only EXP that matters is the total EXP that a weapon requires to reach its max Level. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. In the early game, take advantage of the Hawkeye's greater magic and Magic Defense synthesis group before its lack of special property makes one of the other weapons more appealing later on. This is why even if Ultracompact Reactor is more efficient, it's not necessarily the best choice when the EXP to add is small. In general, the cheapest way to upgrade an item is by adding a 3x EXP Bonus first, and then use the required Inorganic Materials to take an item to its max level all in one go. Sazh uses weapons almost as basic as Fangs: A pair of pistols that he keeps in hip sheaths. Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. These drop from Sacrifices in the final areas of the game. The rest are used for accessories. Just leave the base accessory at max level; then, when you'll spawn Shaolong Gui in the Steppe, you'll farm Dark Matter off of him and add the final Catalyst. Each Omega Weapon takes a different amount of EXP to max. The party member that can use this weapon, The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect, This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score, This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score, Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page, The cost to purchase this weapon from a retail network, if it is available for sale, The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value, Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade, The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula, The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level, The total amount of experience required to take this weapon from zero experience at level 1 to level ; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page, If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here, When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon, The first chapter in which the weapon can be purchased, found, or upgraded from another weapon. However, if you find specific, rare and expensive items, it is possible to transform a star level weapon. Titanium Bangle and Nimbletoe Boots could be obtained via upgrade, but it would cost more than buying them from the shop. Check the weapon chart for more information. You know what catalysts you need and where to find them. In Chapter 11 you may be able to kill the weaker turtles, but they only drop gold, not platinum. Just for curiosity, these are the missions: - Cie'th Mission # 45 - Tiger Claw- Cie'th Mission # 46 - Dragoon Lance- Cie'th Mission # 47 - Malphas- Cie'th Mission # 48 - Aldebarans- Cie'th Mission # 49 - Organix- Cie'th Mission # 50 - Sacrificial Circle. It will tell you the weapon name and where to buy it, if you can. You know how the organic and synthetic components work now. Catalysts will evolve a maxed-level weapon from one tier to the next. Find anything you think is wrong with this walkthrough? Each type of component you get has a different effect; some can be used for exp, some for money, and others for transformation. If you're concentrating more on being a Medic than Saboteur, the Healer's Staff will boost your efficiency in that area. If she will be doing more Sentinel duties, Gae Bolg will improve her counter significantly. If you wonder how exactly an emblem on his coat works to enhance his attacks, supposedly it has something to do with AMP technology that discharges when he punches. Upgrading is a simple process, but there are rules to. In total, for both weapons and accessories, you need: 1x Rhodochrosite, 4x Cobaltite, 33x Perovskite, 20x Uraninite, 1x Mnar Stone, 12x Scarletite, 5x Adamantite, 5x Dark Matter, 6x Trapezohedron. Each Kains Lance takes a different amount of EXP to max. Final Fantasy XIII -Lightning Ultimate Box-, Final Fantasy XIII Episode Zero -Promise-, Final Fantasy XIII Gaiden Shsetsu: Yumemiru Mayu, Akatsuki ni Otsu, Do Not Sell or Share My Personal Information. After using an Inorganic Material, the EXP Bonus on that item will decrease (it will typically just go back to 1x). The grand total for a diligent player that will only have to farm the least possible is 6,495,180 Gil. For each character, while different weapons upgrade to the same model at the end of the upgrade path, the "ultimate model" retains properties of the base models. The achievement Treasure Hunter requires you to own, at any time during your playthrough, all the possible accessories and weapons in the game. So, you've reached the end of the game, looted every possible treasure, dug up 20x treasures with the Chocobo, finished all the Cie'th Missions, and you're set and ready to farm Gil and Catalysts to complete Treasure Hunter. You can also obtain these accessories by dismantling the corresponding grade-3 elemental accessory (which you may obtain from a copy of the grade-2 elemental accessory, often received from quests available in the post-ending game). In Lightning Returns: Final Fantasy XIII, Lightning has a variety of weapons in her arsenal, listed below. On top of that, Hope is best suited as a mage. of course. Lightning uses a spectacular weapon with showy flips and transformations; its a collapsable gunblade. Contents 1 Lightning 1.1 Blazefire Sabre 1.2 Axis Blade 1.3 Edged Carbine 1.4 Lifesaber 1.5 Gladius 1.6 Organyx 1.7 Hauteclaire So what else is there to the story? However they also take a vastly higher amount of exp to level. Remember that the achievement will not unlock immediately after you get the last piece of equipment in your inventory, but you have to go talk to Bhakti in Oerba! Ability Quick Stagger Synthesizes Random: Instant Chain Rank 6 Upgraded To Ultima Weapon Lv.15 ( Scarletite) Ultimate Weapon Omega Weapon Chapter 12 Availability Chapter 12 28,000 gil Level Dismantled Into 7 These missable items are all accessories that reduce elemental damage: - Ember Ring, Salamandrine Ring (Fire)- Icicle Ring, Boreal Ring (Ice)- Spark Ring, Raijin Ring (Thunder)- Aqua Ring, Nereid Ring (Water)- Sylphid Ring (Wind)- Gaian Ring (Earth). You're browsing the GameFAQs Message Boards as a guest. Help us fix it by posting in its. In particular, you can farm Scarletite (100,000 Gil/piece if you were to buy them) from the Sacrifices enemies in the areas visited for the first time in Chapter 12 and 13 (both available at the end of the game too); you can farm Dark Matter (840,000 Gil/piece) from the Shaolong Gui enemies; you can farm Trapezohedron (2,000,000 Gil/piece) from the Adamantoise/Adamantortoise, and even better from the Long Gui. 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Omega weapon takes a different amount of EXP to level improve her counter significantly be aware of when 're... In his normal attacks obtained via upgrade, but they only drop gold, not platinum from... Back to 1x ) Healer 's Staff will boost your efficiency in that area normal attacks diligent player that only... A collapsable gunblade rules to basic as Fangs: a pair of pistols that he keeps hip.
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