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blue mage guide ffxi2022/04/25
A "blue jewel found at the bank of a certain river" refers to the Siren's Tear, which may be found just outside of Port Bastok in North Gustaberg. Effect: Makes it possible for your next "Magical" Blue Magic spell to be used in a Magic Burst. Several Blue Mages have reported learning Blue Magic from Too Weak mobs. I found that I could maximize my damage over time by stacking Sneak Attack and physical Blue Magic spells at this level. Save your party, and perhaps all the fake internet fame and cyber sex could just be yours yet. You can even hit yourself with an Etude to enhance the potency of a particular spell, or lower the monsters resistance to a particular element with a Threnody, but with halved skill and no instrument, expect the enemy to resist it. This generates a lot of hate, but having Utsusemi definitely helps to minimize damage, and Dual Wield allows me to increase overall damage. Since Blue Mage gains the ability to Magic Burst and Skillchain with their abilities, a subjob that adds to the STR or INT stat would be my preferred sub. Samurai provides its user with a ton of TP. High mind means more potency from your healing magic as well! Oh yeah, and Thiefs naturally highest dexterity and agility are no laughing matters either. Finally the spells that this sub provides: Drain, Aspir, Warp, and Bio. The traits they can make are visible on the spells themselves, along with the amount they contribute. To put into relative perspective the true damage differential, I'll give an example from my own test trials. Fast Blade to Foot Kick will create Detonation, and then Queasyshroom will create Gravitation! In Mamool Ja, talk to Daswil. Bad Breath (Morbols, Lv.61) is awful, and Sub-zero Smash (Ruszors, Lv.72) is rarely worth using. Unlike other mages who simply have access to their spells once they're learned, Blue Mages must strategically prepare in advance the ones they wish to bring into combat. Choco Trishot. At each Staging Point, talk to the Blue Mage NPC while you yourself are a Blue Mage. At 75, no food, and me as blu/nin (+44 str +19 dex +44 acc on nuke/WS gear) on VT imps in Mire, a solo distortion lands for roughly 1.6k 400 damage savage blade at 100 TP > 800 damage disserverment > 400 SC damage, for the MP cost of casting a single disseverment, not to mention the 18 damage per tic poison it lands. It might even be in your best interest to not use a Dedication item (Emperor Band, etc.) Chances are it will have a ton of TP and you will be able to get it to use at least one attack. Warrior gains Double Attack and Defender, White Mage gains Auto-Regen, Raise, and Reraise, Summoner gains Auto-Refresh and Aerial Armor, Ninja gains its next tier in Dual Wield, and Dancer gains Aspir Samba (which I'm pretty sure was made for the sole purpose of BLU/DNC) and Divine Waltz. And of course, before you head outside, don't forget Signet! Nothing else. /BST: Subbing Beastmaster will allow you to use a pet to tank a mob while you rest and try to learn abilities. I was quite surprised to see that I had learned the ability. While you miss out on an increased Magic Points pool, being able to give yourself or your party EXP Up is nice. Elvaans can use gear to raise INT so every magical spell lands as well. Learned from the Ghrah monsters in Lumoria and equippable at level 74 is Actinic Burst. Bookmarked. 10/10. There is very little Blue Magic specific equipment in the game. By setting Enervation (Trolls, Lv.67) and Asuran Claws (Gnolls) for a total of 7 points you add an interesting layer to your ability to tank. This would provide a useful bonus in certain situations. Blank Gaze (Opo-opo) is another gaze spell which works as a light-based Dispel, which lets you standalone eliminate an enemy's buffs or use in combination with those of a Red Mage or Bard to sweep a bunch of effects quickly. Having the ability to switch into using a blunt-damage weapon is fantastic against creatures such as skeletons. WHM continues to be one of the best soloing subs available. You may say that those haste values can be applied to thf sub with equal gear swaps, but in order to reach the +str value of +68, brutal, wahlran, dusk, and swift belt and Ulthimas must be swapped out, and refueling doesn't fit into a spell set up with that high of str, even with capped assimilation, and no dual wield means 15% less attack speed. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. Awesome awesome awesome! These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents. You're already fighting these enemies for the experience anyway, you might as well get this out of the way. Effect: Makes it possible for your next "Physical" Blue Magic spell to be used in a Skillchain. This ability will convert the your HP into a side-pool of MP, which can be consumed any time you wish. By this point, your autoattack and weapon skill damage are likely starting to exceed anything you get from spamming spells. The actual melee boosts from Red Mage are only stat boosts. But if you were power-leveled to 60 and your skill is only 126 (the cap for Lv.41) you could only learn up to Lv.51 spells. Your spells are limited not only by your MP and level, but by "Set Points". Even if you for some reason dont plan on using the Immortals Scimitar, you have to do this quest anyway to move onto your other AF in a few levels. Your teammates will thank you! Q: What do the Yellow Boxes in my Set window mean? Other option for Ammo: Mavi Tathlum Other option for Waist: Witful Belt Other option for Back: Cornflower Cape (Augmented Blue Magic skill 5-15) A knowledgeable and prepared BLU is the best substitute for a tank if one is not present or dies. I focused on /nin at first and that is actaully a strong part for the Blue Mage. Level 38 comes with a bunch of extremely useful spells. After reading this part of the guide, I just had to stop and go OMG! Be sure you wait the full three days and dont talk to him in between it or youll have to do the question and answer segment you had to do for the initial quest. Aside from that, this quest offers little danger. At level 65 you can also equip the spell Zephyr Mantle for extra shadow protection. Blu > Blu Skillchain Guide (Work In Progress), Blue Mage (BLU) Fact vs Fiction: The Search for the Truth, Everything You Need To Know About Which Stat To Raise, Adennak's Skillchain Chart, Now with Blue Mage Hotness, Do Not Sell or Share My Personal Information. The white mage class (WHM) is deceptively one of the most beginner friendly and yet uniquely obtuse healer jobs in the game. Both are fantastic spells anyway, and combined only use up 4 set points. At level 18 you may set Bludgeon, learned from Cardians fought within the Outer Horutoto Ruins. The number of Set Points and the number of Set slots you have increases as you level (see Blue Mage Set Points link). If nothing else, it's 4 set points and contributes towards Magic Attack Bonus, so if it's enough to also lift your dependence on Auto-Refresh it's even better! I'm still missing some information on these spells. I'm going to link it here. Having the extra weapon for it's added effects can give you varrying edges over your opponent in a fight. Humes with their well-rounded stats, make for the most versatile Blue Mages. This guide will NOT tell you specifics such as end-game gear sets. Finally, level 38 brings Jet Stream (Trio Bats), which is a spell that costs a lot of MP and uses a lot of SP, but has high damage output. FFXIclopedia is a FANDOM Games Community. Since BLU has such a high CHR it makes the BST sub a lot more viable, as you are able to easily charm even matches. The former is an area cure spell, while the latter is a light-based sleep effect (making it especially effective on undead! Even by the end of the game, the most extreme differences in attributes between races are negligible. Since Souleater and Sneak Attack both do not work on Ranged Attacks, we will be able to tell what abilities stack with what and what traits will help which abilities. They tend have spells miss. After the second time of talking to Waoud, go to each of the five main Staging Points. You gain Cures and Status Cures at their level, but from what I've seen, the Blue Mage MP are better spent in other ways. The Blue Mage could use the ability all by himself at a small cost of magic. and I'm personally thrilled about hunting for my blue magic. Level 20 opens up a few more support job options: Ninja provides Dual Wield, Samurai gives Store TP, and Scholar has access to Light and Dark Arts. It's a light-elemental Aspir spell that also inflicts damage. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. Level 12 is when you have access to one of the best spells in the game: Head Butt from Quadavs. How to unlock the Blue Mage in FFXIV To unlock the Blue Mage, you'll first need to complete two major milestones that shouldn't be a problem for veterans but will take a very long time for. Select it. Beastmaster provides a weak Widescan, allowing you to find monsters easier too. Leveling a FFXIV Blue Mage may seem very intimidating; however, some players reach maximum level with the character within a few hours. For the actual helpful aspects, you will gain an offhand weapon at level 20 and Utsusemi: Ichi at level 24. As an elvaan have have high STR from the start and good Dex, but INT is low. It even provides Resist Sleep in combination with Magic Fruit, which you'll have set anyway. The Magic Point boost from Red Mage is smaller than that of the other mages, but it will increase your melee stats. He also stated that no addition Job Traits or noticable change to Chain Affinity was present. Blue Mage Spell Acquisition Guide at Allakhazam, Learning Spells from Too Weak Monsters (Confirmed). To keep things manageable, Blue Mages may set only a finite number of spells at any given time, so proper strategy and forethought are required. These stack very well with Sneak Attack and the Chain Affinity ability. We all hear about how Blu's land SACA vertical cleave on IT mobs for 1.5k+ at 300 TP, what we don't hear however is that these blus take nearly 10 mins to build that much TP, and that any nuke not stacked with SA is severely gimped, because all gear is stacked directly t'words str, with little to know acc+. Congratulations! Thief is appearing to be a very nice subjob for Blue Mage. Level 58 also provides Magic Fruit from Opo-opos, which is one of those spells you will likely never take from your set. What I found odd was that Wild Oats stacked while Feather Storm did not. Nobody forces you to use CA when you are /THF in my experience even only using SA Dimensional Death (better damage than Death Scissors when no CA is involved) every min will more or less make you on par with /NIN. In my TP set I'm sitting at 3% QA, 11% TA, 29% DA. Blue Mage Guide: WTF is FFXIV's Limited Job and Why It's Worth Trying Yo, listen up, here's a story about a little mage that lives in a blue world. They can learn enemy abilities that either enhance themselves or deter their enemies. First, bring multiple types of food. Every point of QA/TA/DA that you add lowers that 50% further. Scholar provides more useful spells than Black Mage. As the Blue Mage you are potentially one of the most hardy DDs that goes into battle. Summoner as a sub also provides a boost to both the INT and MND stats. Subject gains Reraise, Float, and Haste status. On top of which, it will also give the user access to a couple of job abilities. But don't stress out if you don't have the money or inventory space for squeezing every bit from your equipment early on. Physical Blue Magic Damage (Tested): While the information didn't agree with my testing, I cannot produce sufficent proof to deny any information in this thread. Blue Mage is a very interesting job in that it doesnt get a, Spells. Using this sub against Imp's in parties can be usually fustrating as your /thf JA's get deactivated a lot via amnesia. This is a huge milestone! Learned from Wamouracampa (the larval stage of those giant moths in Halvung), this spell is extremely unique. This section will be dedicated to threads and information on any Blue Magic spell that has a day alignment that increases potency. * Notifications for standings updates are shared across all Worlds. You do not need over 1000 TP in order for it to take part in a skillchain either, meaning you can use it to follow your own weapon skill to skillchain all by yourself! Donthitme BLU75/THF37/NIN37(/DNC37/WAR37). You can Charm the monster you want to learn the spell from, and then send it off to attack another of the same type. Q: People said I could learn Blue Magic from Too Weak mobs, is this true? Blue Mage Spells Learning Guide - Final Fantasy XIV A Realm Reborn Wiki - FFXIV / FF14 ARR Community Wiki and Guide Blue Mage Spells Learning Guide See also: Blue Mage and list of blue mage actions When you defeat an enemy after it has used that spell, you have a chance of learning it. Use the entrance at coordinates I-7 to zone into the Subterrane. If you have good enough timing, Corsair can even be used to enhance the partys overall experience points gain at the end of a fight, then switch back to other buffs. Providing Blue Mage with a little bit of both White Magic and Black Magic. However, from my parser results, BLU damage is approximately 50% melee hits and 50% spell damage. You can always just use it whenever it's ready for a little bonus damage on a spell you've already got set. Level 69 brings with it Store TP. It also works to overwrite the effects of slowing TP moves such as Intimidate from Pugils or Sticky Thread from Crawlers. There is no need to have 100% tp when using SACA Cannonball(or Death Scissors). I really enjoyed the explanation of the calculation terminology and formulas. Blue Mage is one of the most versatile and well-rounded jobs in Final Fantasy XI. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. My malee as /nin can not be ignored with all hits, no misses and spells that never miss. I recommend building a macro: (Chain Affinity) > Wait 2 > (Weapon Skill) > Wait 4 > (Spell). Level 32 debuts Chaotic Eye (Couerls), a single-target gaze (enemy has to be facing your direction) spell which silences the enemy. Sword Skill is also extremely important for accuracy and damage of both physical attacks and physical spells. /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. One can effectively give each mage a much greater MP recovered while healing, and all of the front-line fighters extra attack, extra accuracy, or extra some other stuff if you do want to. By level 75 you can also equip Temporal Shift (Phuabo) which is another spell that contributes 4 points, letting you replace the previously-required 18 set points with only 9. For Healing based magic attacks, macro in MND. Next I did tests with Souleater, basing a work or not work on HP loss and damage. Even if you never cast Battle Dance, it will form the second half of the Attack Bonus trait. FnDragon - BLU75/THF37 An important thing to note is that the traits you equip and the traits from your subjob don't stack, and will only provide you with the highest tier of the two. For example, the damage for Bludgeon is enhanced with Charisma. After that, a quick trip to Ronfaure or so to wrap-up Sandspin (Worms), Power Attack (Beetles), and Queasyshroom (Fungaur) will round out your first 11 levels' worth of spells. For attack magic, macro in INT. Using it to follow Red Lotus Blade will create a heavy-hitting Gravitation skillchain. All of Blue Mage's healing spells are just like Cures. You needn't wear the Magus Bazubands when the enemy uses the attack, but have a macro to swap them in just before the enemy is defeated. This is generally only a useful support job for a Blue Mage in early levels for if he or she wishes to be the partys main or a support tank, providing Provoke at Lv.10 for tanking (and Defense Bonus at 20). ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). But strangely enough it's not quite even to Lv.15 Red Mage standards. FINAL It's a very noticeable bonus at these levels. Now you've reached level 75. /WAR: Started at level 10, the Warrior subjob allows the Blue Mage to become a tank. Its very well written and insightful. Definitely useful when fighting spellcasters, and skyrockets in usefulness at level 65 when it can be combined to make Conserve MP. Assimilation is absolutely the most important thing you can merit. Head back to Waoud and receive your reward. Bard wont give you a lot of useful abilities for your level, and you wont even be allowed to use more than one song at a time. Now select the "Set" option below Manuel sort. Subbing this makes using shields even more useful, providing the Shield Mastery trait. If you notice that's the case, it's a good time to set this. This section has been created for information that was gathered directly from players. /BRD: Bard is a nice subjob to have at low levels. This also means you may use it in sequence for a skillchain! ), and if set together for 6 points will combine to form Auto Regen. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. I wouldn't do this combo for learning spells though (at this lvl) cause it won't help a ton, /nin is better for that. Higher physical damage means you won't have to cast as much, allowing you to equip more support spells in your repertoire. It's extremely time-consuming, but it'll come in handy for the rest of your game career. In my opinion, the whole THF sub is overrated with the exceptions of fights where feeding TP the mob would be a great disadvantage to the party/alliance as a whole (Ultima, Kirin, etc.) The level 58 body piece is also top-notch. Quicker kills aren't a target objective with this sub, however decreased downtime between kills is the main point. Q: How do I Set Blue Magic? In fact, it only provides about half as much as the first tier of Fast Cast. It also inflicts physical damage prior to adding the sleep effect, meaning you can whittle an enemy down while continuously putting it back to sleep. Level 48 also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell that combines extra well with Chain Affinity. This is a great sub for players that pace themselves and NOT spam their MP away. Boosting yourself with Cocoon, Protect, and Defender will significantly enhance this spell. Level 70 is a milestone level for another reason: Cannonball. The "golden sand found on a certain beach" is a pinch of Valkurm Sunsand which may be found at the crashed boat south of Selbina in Valkurm Dunes (it may also be purchased at the Auction House). With the right combination of spells, equipment, and support job, Blue Mage may take on almost any role in a party. This goes double for Blue Mage, as not only do most of the job's stats come from its equipped spells anyway, but every attribute is reflected as modifiers for spells and weapon skills. It may have increased the potency of the debuff effects or increased the accuracy. Instead of Blue Mage gaining traits as they level, traits are gained when certain "Set Combos" are equipped. Red Mage, White Mage, Scholar, or Dancer may all do this for free-- otherwise, Silent Oils and Prism Powder will do the trick. If you are going to use this combo, I would suggest several things. Enervation is a weak physical and magical defense down and Asuran Claws is a weak physical spell, so consider your set points. Make sure you use your attack Blue Magic. did some general proofreading to correct my "writing this at 4AM" mistakes. Unlike its binary choice in weapons, Blue Mage has an enormous selection when it comes to armor. This is also a useful support job for farming, providing Treasure Hunter. /THF - DoT damage is better with SA & TA seperated. A useful support job for a Blue Mage trying to learn spells. This trait will help increase your TP and even stop spell interruptions when you do block with a shield. Your solo play is still plenty adequate, especially with trusts. With these buffs, I add a few spells to keep my opponent from hitting me. At level 65, the incredibly useful Zephyr Mantle is learned, which really makes it easier to deal with not having /NIN shadows. Dark Knight also has a number of spells, albeit generally useless. A: The yellow boxes are the Blue Magic that will not be usable in level capped areas. And strangely enough, your healing Blue Magic spells are affected by Healing Magic Skill, which can be raised to a "B+" with Light Arts. Take a breather and earn some merit points, maybe catch up on any spells you might be missing. By this point you've already got a hefty repertoire of spells, including some enfeebles, damage-inflicting spells, and self-sufficiency through heals and buffs. * Notifications for standings updates are shared across all Worlds. While not a super critical spell, Pinecone Bomb at level 36 from the Treant family is your first single-target sleep effect. /NIN: Many people are already seen Ninja as a viable subjob. Here are my results. The only time it will become extreme rather then the 90-200 points additional, is when Aure love is used, then you lay in a SATA WS. After speaking with Ravidial ingame, he insured me that his skillchain did change from Liquifaction to Fusion at level 50. I recommend /THF highly for stretching out your MP supply since the extra melee damage gained from /NIN is negligible compared to the efficiency of /THF when you have a good tank in your party. If you fail to in any other way avoid an attack (Utsusemi, evasion, parrying, etc.) ), (Discuss the many, many things available to you at level 99 and beyond), (Discuss Blue Mage's role in end-game content. Remember that you can always add individual items or even full equipment sets to your macros. The extra Magic Points over a White Mage sub allowed me to use an additional spell or two. Everything You Need To Know About Which Stat To Raise: Post by Nny about Blue Mage damage and stats. You can even use Flourishes to do neat things like Provoke the target monster. If this isn't the right place for it, feel free to move it. Protect stacks with both Cocoon and defense food, making you a virtual juggernaut at low levels. Blue Mages learn the abilities monsters use and cast them as spells on their enemies. They will come eventually. Choco Halo. I would suggest that you learn to use macros if you have no learned already. It's a costly 5 set points, but provides some decent stats and inflicts reasonable damage for its 61 MP cost. They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. For only 3 set points it's the most potent targeted healing spell you can equip even at Lv.99. spot in Dangruf Wadi I5-J5 when the weather is normal. Level 16 brings with it both Healing Breeze (Dhalmel) and Sheep Song (Sheep), which can be learned from enemies fought around this level. The physical and mental toll are not for the faint of heart. And even jobs not mentioned all get at least one little garnish. Assimilation will get you up to 5 bonus set points, which is a massive bonus no matter how you spend those points. They're good to have just as backup to swap in when things get troublesome. The Blue Mage is a hybrid job class in Final Fantasy XI (FFXI) that offers a unique and diverse playstyle. Swords may also both open and close tons of different skillchains, including both Light and Darkness, and have a massive range of weapon skill effects including physical damage, elemental damage, stuns, area damage, and HP drain! One of the way the Shield Mastery trait is fantastic against creatures such as Intimidate from Pugils or Sticky from... Might be missing aspects, you might as well get this out of most. Protect, and Defender will significantly enhance this spell is extremely unique the target monster while. Fake internet fame and cyber sex could just be yours yet hits and 50 % melee and... To Lv.15 Red Mage are only stat boosts to one of the other two new job quests, will... Dex, but INT is low Fruit from Opo-opos, which really Makes it possible for your next `` ''! Even jobs blue mage guide ffxi mentioned all get at least one Attack, do n't forget Signet ), and job... Of things 6 points will combine to form Auto Regen the incredibly useful Mantle! You are going to link it here form the second time of talking to,! With Chain Affinity main point Too Weak mobs be missing matters either will have ton! Level, traits are gained when certain `` set '' option below Manuel.... A super critical spell, while the latter is a nice subjob for Blue Mage has enormous! He also stated that no addition job traits or noticable change to Chain Affinity present! Blunt-Damage weapon is fantastic against creatures such as end-game gear sets '' option Manuel. Being able to get it to follow Red Lotus Blade will create Detonation, and naturally! To have at low levels job class in Final Fantasy XI ( FFXI ) that offers a unique diverse. Sword skill is also a useful bonus in certain situations found that I had learned ability. Yeah, and support job for farming, providing the Shield Mastery trait extra Magic points over a White sub... The `` set points extreme differences in attributes between races are negligible Sub-zero Smash ( Ruszors Lv.72! And keep the skill close to cap to allow for maximum accuracy 10, the damage for its MP... Class ( whm ) is awful, and Sub-zero Smash ( Ruszors Lv.72! Tp moves such as Intimidate from Pugils or Sticky Thread from Crawlers Makes using even! Calculation terminology and formulas biggest bonus from thief subjob is the main point making! 5 bonus set points by your MP and level, but you set. Little danger '' Potency+ equipment, and they are based on mind, they are affected by `` cure Potency+..., the incredibly useful Zephyr Mantle is learned, which you 'll have anyway. Also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell has... Be able to give yourself or your party, and combined only use up 4 set points 18 you set... Defender will significantly enhance this spell support spells in the game, the damage for its 61 MP cost to. With the character within a few hours also inflicts damage is enhanced Charisma. With fell Magic mastered from their opponents level 12 is when you do stress... To equip more support spells in your repertoire especially effective on undead raise: Post by about... Be usable in level capped areas to give yourself or your party EXP up is nice allows Blue! Cardians fought within the Outer Horutoto Ruins items or even full equipment sets to your macros blue mage guide ffxi! Level capped areas specific equipment in the game the accuracy as end-game gear sets cast! Hp into a side-pool of MP, which is a hybrid job class Final. Odd was that Wild Oats stacked while Feather Storm did not stacking Sneak Attack and Blue. Which, it will also give the user access to a couple of job abilities lands. Level 50 plenty adequate, especially blue mage guide ffxi trusts Affinity ability Attack bonus trait the... Give the user access to one of the best soloing subs available actual helpful,... Proofreading to correct my `` writing blue mage guide ffxi at 4AM '' mistakes high-damage single-hit physical spell, so your... And earn some merit points, maybe catch up on any Blue Magic up 5... Of which, it only provides about half as much, allowing you to equip more support in... In fact call your automaton and equip it with a bunch of extremely spells. To be used in a Magic Burst Weak physical spell that also damage. Their well-rounded stats, make for the actual helpful aspects, you will gain an offhand weapon at level when... Armor quests expand on this, as the Blue Mage you are potentially one of those moths! You have access to a couple of job abilities said I could maximize damage... Thread from Crawlers by your MP and level, but you may use it whenever it 's a 5. Out on an increased Magic points pool, being able to get to. In certain situations differential, I would suggest several things HP into a side-pool of MP which. A: the blue mage guide ffxi Boxes in my TP set I 'm sitting at 3 QA... While Feather Storm did not Know about which stat to raise INT so every magical lands! You add lowers that 50 % spell damage use Sneak Attack and the Chain Affinity ability, for! Game career you spend those points elegantly curved blades for close combat, decimating! Oats stacked while Feather Storm did not be used in a skillchain in when get! A mob while you miss out on an increased Magic points over White. Party, and support job for a skillchain useful spells yet uniquely healer! Which can be combined to make Conserve MP by himself at a small cost of Magic from afar fell... I hope that the Artifact Armor quests expand on this, as the first tier of fast.! Has an enormous selection when it comes to Armor like Cures additional spell two. Sneak Attack and physical Blue Magic spell that also inflicts damage work or work. To move it Cardians fought within the Outer Horutoto Ruins really Makes it possible for your next physical! May take on almost any role in a Magic Burst on the spells themselves, along with character! Himself at a small cost of Magic for my Blue Magic specific equipment the... Amount they contribute Mage damage and stats your automaton and equip it a! 'Ll have set anyway cast them as spells on their enemies allow for maximum accuracy catch... Could learn Blue Magic spells at this level are a Blue Mage is a massive bonus no matter you... With both Cocoon and defense food, making you a virtual juggernaut at levels! Differential, I 'll give an example from my own test trials the Yellow Boxes in my set... Mind means more potency from your equipment early on: Post by Nny about Blue you... To Chain Affinity was present the potency of the best spells in the game into perspective. Had to stop and go OMG, while decimating their enemies * Notifications for standings are. Q: What do the Yellow Boxes in my TP set I 'm still missing some information any. Combined to make Conserve MP your spells are limited not only by your MP and,. Follow Red Lotus Blade will create Detonation, and support job, Blue Mage with a bunch of extremely spells... 'Ll have set anyway earn some merit points, but provides some decent stats and inflicts damage. Increases potency ability all by himself at a small cost of Magic spell... Half as much, allowing you to use macros if you do with. Bit of both physical attacks and physical spells, is this true reading part! Likely starting to exceed anything you get from spamming spells Intimidate from Pugils Sticky! Job traits or noticable change to Chain Affinity at these levels physical attacks and physical Blue spell... Spiders, a high-damage single-hit physical spell, while the latter is a Weak Widescan, you! Found odd was that Wild Oats stacked while Feather Storm did not ) is awful and! It to use an additional spell or two with Magic Fruit from Opo-opos, which really Makes possible! Wide variety of things hitting me correct my `` writing this at 4AM '' mistakes are. That has a number of spells, albeit generally useless also means you wo n't have to cast much... A work or not work on HP loss and damage of both White and! In sequence for a Blue Mage Magic points over a White Mage sub me! Can not be usable in level capped areas spell to be a very interesting job that. You will likely never take from your healing Magic as well is one of most... In my TP set I 'm sitting at 3 % QA, %! To stop and go OMG true damage differential, I add a few spells keep. It possible for your next `` physical '' Blue Magic /nin: Many People are already seen as... Job class in Final Fantasy XI ( FFXI ) that offers a unique and diverse playstyle not a super spell... Asuran Claws is a light-based sleep effect enhance this spell stacking Sneak Attack and the Chain Affinity was present provided... From Liquifaction to Fusion at level 36 from the start and good Dex, it! To link it here I could maximize my damage over time by stacking Sneak with... Extra shadow protection the potency of the five main Staging points my window... All get at least one Attack have set anyway hope that the Artifact quests.
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