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azur lane meowficer tier list2022/04/25
If not then just bring Edelweiss. 5s after the battle starts, and every 20s after that: spawns a special summon (lasts 15s; inflicts a unique Burn ailment to enemies) and decreases the ACC of all enemies by 10% (20%) for 5s. While equipped as Staff Cat, increase Accuracy of all light carriers and carriers in the equipped fleet by a small amount based on Tactics stat. 7% chance of launching 5 planes. While equipped as Staff Cat, increase Antiair of all BB, BC, and BBV in the equipped fleet by a small amount based on Command stat. [Operation Siren] Barrage Enhanced - Close preview (gif). If this ship is equipped with Iron Blood gear: increases this ship's FP by an additional 1% (5%) and decreases your Vanguard's DMG taken from Torpedoes by 5%; Otherwise, instead decreases your Vanguard's DMG taken from aircraft by 3.5% (8%). CL, CA, or CB: increases FP by 3.5% (8%); BB, BC, or BBV: increases ACC by 3.5% (8%); any other hull classification: increases AA by 3.5% (8%). When the battle starts, if this ship is your Flagship: decreases this ship's DMG taken by 5% (15%); if NOT your Flagship, decreases DMG taken by the ship above your Flagship by 3.5% (8%). Whenever an enemy gets within close proximity of this ship, fire a special barrage (barrage damage is based on skill level). While there are other ships afloat in your Vanguard: increases your Vanguard's FP and Accuracy by 4% (10%). If this ship is equipped with at least one. At the start of the battle: increases this ship's AA and EVA by 5% (15%) for 60s. While equipped as Staff Cat, increase Torpedo of all CL, CA, and CB in the equipped fleet by a small amount based on Support stat. When this ship launches an airstrike, launch an aerial barrage (barrage damage scales with skill level). While equipped as Staff Cat, increase Accuracy of all submarines in the equipped fleet by a moderate amount based on Command stat. When fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 2% (6%). When firing Anti-Air guns: 25% chance to increase Anti-Air for all Eagle Union ships by 15% (30%) for 5s. When the battle starts, if there are any other ships in your Vanguard: increases this ship's TRP and EVA by 10% (20%). Allow Necessary Cookies & Continue Mysterious Huntress. Every 30s: deploys 2 rotating shields that can each block up to 10 shells. If this barrier is destroyed before it expires: increases this ship's Evasion Rate to 100% for 2s. Anti-Air (AA) you want the cat with the highest Tactics. Increases this ship's DMG dealt to Iron Blood, Sardegna Empire, Sakura Empire, and META ships by 1% (10%). Once per battle, when this ship's HP falls below 20%, heal this ship for 5% (15%) of its max HP. If effect is applied on an enemy ship that already has Flooding, refreshes Flooding duration. However, this is not advised unless time is a critical consideration since the crafted T2 skill book only contains half as much total XP as the sum of the T1 books, and the T3 book only contains two thirds as much as the sum of T2 books used to craft it. When firing main gun: 40% (70%) chance to fire a special barrage (damage is based on skill level) and enemies hit by the barrage have their movement speed decreased by 40% for 6s. After training, the skill becomes level 2, with 50 EXP of progress already filled towards the next skill level. When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage and executes a slashing attack. Increase Reload of Destroyers in the fleet by 5% (15%). During sortie, increases own Torpedo critical hit chance by 10% (30%). Every 20s: fires an improved special barrage (DMG is based on skill's level). While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Most of Edelweiss's bonuses come into play when you summon your subs during combat, but that extra hunting range is a passive that will always be useful. If you look above at the prior destroyer cats you'll note that their inherent talents are technical or only applicable in specific situations. In fact, get 2 of these cats. When the assigned fleet contains only 1 CV or CVL ship girl increase the reload speed of of the first airstrike by 8% and increase the number of torpedo bombers in that first airstrike. The extra boosts provided by this cat's skills become stronger as this cat levels up. When launching an airstrike: fires a wave of light that reduces damage dealt by enemy ships by 1% (5%) for 8s. In each round of combat, the first two airstrikes performed will be accompanied with extra planes. Increases own Speed by 3 (8) and Firepower by 3% (15%). Skills. S+ Warships with the best performance are included in this category. For more information, please see our During battle, enemies that have been afloat for at least 2s take 1% (10%) more damage from your ships. When the battle starts, if there are 3 or more Royal Navy ships in your fleet: increases this ship's AA Gun Efficiency by 5% (15%) and increases your Royal Navy DDs' AA by 5% (15%). Increases this ship's DMG dealt to DDs and CLs by 10% (20%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Decreases this ship's DMG taken from aircraft by 1% (10%). When launching an airstrike, launch an additional special swordfish torpedo squadron Lv.1 (Lv.10). Does not stack with other command skills that have similar effect. The skill can be activated up to 6 times each battle. When Staff Cat increase FP for Royal Navy ships. Once per battle, when Health falls below 20%: recovers 15% (25%) of max Health. Increases this ship's AVI by 5% (15%). At the start of the battle and every 20s: decrease this ship's Speed by 5% for 3s and fire a special barrage (barrage damage scales with skill level and this ship's FP stat). Once per battle, when a Royal Navy ship in your fleet takes DMG that would sink her: that DMG is negated, that ship recovers 1% (3%) of her max HP, and she evades all attacks for 3s. Increases this ship's FP by 10% (20%) and decreases her DMG taken by 10% (20%). Now, there are a myriad of different talent combinations you could want on your Meowfficer. Every 20s: launches a seaplane airstrike, increases this ship's FP by 5% (15%), reveals the location of all enemy Submarines for 10s, and increases the damage they take by 1% (10%) for 10s. : Increases Aviation by 4.5% (12%). This barrage has a cooldown of 15s between activations. Once per battle, if this ship is equipped with. Can only occur once per battle. To play Azur Lane on PC, check out our step by step guide How to Download and Play Azur Lane on PC, To a basic understanding of the game check out this article. 10s after battle starts and every 40s (every 20s) after that: launches a torpedo barrage (damage is based on skill level). Every 14s, releases a star-shaped barrage (damage increases with skill level). When the battle starts, if there is a DD or CL in your Vanguard: increases this ship's SPD by 3 and FP by 1% (10%). This ship's main gun can be fired twice per reload cycle, and each salvo can be fired independently. Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat). As long as this ship is afloat, whenever ANOTHER fleet engages in one of its first five battles this sortie: Increase own main gun's critical rate by 5% (20%). Every 4 times this attack is performed: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 30s, spawns 2 rotating shields for 5s (15s) that block up to 8 shots. The barrage has a 70% chance to inflict a special burn DoT, which reduces Firepower, Torpedo, and Aviation stats by 5% for burning enemies. When sunk, all other members in the fleet recovers 15% (25%) of their max Health. If your Vanguard consists of only this ship when this barrage activates: this ship becomes lost and stops in place (Speed drops to 0) for 2s. Whichever ship is healed as a result of this skill has her EVA increased by 5% (15%) for 5s. Contents 1 Formation 1.1 Experience 2 Cat Lodge 2.1 Crafting 2.2 Advancement 2.2.1 Strengthening 2.2.2 Stats 2.2.3 Skills 2.2.4 Abilities (Talent) Increases damage dealt to Heavy Cruisers by 5% (15%). (Five Brights), 12% chance of launching 3 planes. They perform exceptionally well in any situation. Decreases the DMG this ship takes by 5% (15%). stat Meowfficers can respec their Paw Prints by paying a cost of coins: This removes all ability levels gained from Paw Prints and refunds the Paw Prints. Every 20s: selects the lowest HP percentage ship in your fleet, and afterwards 2 randomly chosen ships in your fleet, and recovers HP for the ship(s) equal to 1% (5%) of this ship's max HP (it is possible for a ship to receive multiple heals). Increase the damage dealt by a successful torpedo strike on an enemy ship. Azur Lane all girls. When the battle starts, if this ship has Sakura Empire aircraft equipped: increases this ship's AVI by 4.5% (12%); if not equipping any, instead increases this ship's AA and EVA by 4.5% (12%). Enemy DDs and CLs hit by this barrage suffer the Armor Break debuff for 6s. If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 5% (15%). Every 18s, create a shield in front of this ship that can block up to 8 shells and lasts for up to 8s. When this ship fires its Main Guns: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). Every 20s, 40% (70%) chance to release a powerful barrage and spawn 2 rotating shields that can block 5 enemy shells each while launching a wave of 4 slow homing torpedoes; own main gun's critical rate becomes 100% for 10s. The game allows players to collect female moe anthropomorphic characters, based on warships from the war's major participants. For someone like that then a Battleship Cat with a few Carrier talents might not be a bad combination. When this ship attacks an enemy DD, her ACC further increases by 1% (10%). In PvP mode, players participate in real-time battles against different opponents around the world. At the start of the battle, if there are an odd number of ships in your fleet: launches a Lv.1 (Lv.10) Dive Bomber airstrike 10s after this ship launches its first Airstrike. When this ship fires its Torpedoes: deploys a smokescreen and a barrier onto this ship. If there is at least 1 CV or CVL in your fleet: the aforementioned effects apply to all of this ship's Airstrikes. % Every 8 times this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). Increase your main fleet's AA stat by 5% (15%). Increases this ship's FP and AA by 5%. Enemies hit by the special ammo take 10% increased DMG for 6s. Every 20s: this ship points her lantern forward, illuminating enemies. This cat might be interchangeable with the SR cat Justice depending on the situation. Increases this ship's FP and TRP by 4.5% (12%). 20s after that battle starts: fire a special barrage that decreases the Speed of enemies it hits by 40% for 5s (barrage damage scales with skill level). When this ship launches an Airstrike: 50% (100%) chance to launch an additional special airstrike (DMG is based on skill's level). Canguro moves forward a set distance and deploys sea mines (sea mines inflict Flooding to enemies that touch them, continuously dealing DMG for 24s; Flooding DMG is based on this boat's TRP stat; Flooding cannot stack), then returns to this boat. Torpedo barrage DMG is based on skill level. Without further ado, let's get started. If this barrage fails to activate: instead increases this ship's FP and TRP by 1% (10%) (can be stacked up to 2 times; when stacked twice: increases the barrage's proc chance to 100%). Does not stack with the same skill. If decreasing the chance of ambush sounds good to you then consider this as a staff cat for your Royal Navy fleet. Every 15s: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this effect fails to activate, this ship instead restores 3% of her max HP). At the start of the battle, if this ship is NOT in the frontmost position of the Vanguard: increases this ship's FP, TRP, AA, and RLD by 10% (20%). Increases this ship's FP by 1% (10%). 14% - Repulsion Shield: Spawns a stationary shield. Additionally, alternates main gun property between HE and AP after every 2 rounds of main gun firing. While this ship is afloat: increases your CVs' and CVLs' airstrike DMG by 5% (15%) and decreases your Flagship's DMG taken by 15% (25%) (this DMG increasing effect does not stack with the skill "Air Raid Assistance" and this DMG decreasing effect does not stack with Hammann's "Flagship Cover" skill). Every 15s, deploy a shield in front of this ship that lasts for up to 8.0s and and can block up to 6 enemy shells. If equipped with the. It can provide stat boosts to the entire fleet it's assigned to. 10s after the battle starts, and every 20s after that: launches a Lv.1 (Lv.10) special airstrike that inflicts a special Burn to enemies hit by it (special airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat). When fully stacked, enhance this ship's All Out Assault pattern. While equipped as Staff Cat, when escort fleet contains only one ship and is a DD, increase Torpedo of that DD in the equipped fleet by a large amount based on Command stat. For the first 60s after the battle starts: executes a Lv.1 (Lv.10) special slashing attack every 3s (DMG is based on the skill's level). The only thing saving this cat from just being EXP fodder is the 1st part of it's inherent talent. When the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 5% (15%). Belfast, Choukai, Hermione, Hiryuu (retrofit), Jeanne D'Arc, Kawakaze, Le Triomphant, London, Maya, Mikasa, Prinz Eugen, Prototype Bulin MKII, Shoukaku, Sirius, Specialized Bulin Custom MKIII, Victorious, Zuikaku. If this shield is destroyed rather than expiring: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that restores Emden's HP equal to 5% (15%) of the DMG dealt. All allied main fleet Royal Navy ships' auto aim will have an increased chance of targeting the ship targeted by this barrage. If fleet consists of at least 2 other Hololive ships, improves the barrage. When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 50% (80%) chance on launch to improve this special airstrike). You can only respec a particular cat once every 24 hours. If this ship is equipped with a HE main gun, increase this ship's damage dealt by 4.5% (12%), but her main gun loses the ability to ignite enemies. 15s after battle begins, increases Firepower, Reload and Evasion for all ships in the fleet by 1.5% (6%) for 20s. Once per battle, when any ship in the backline drops below 20% health, heal said ship for 4% (10%) of their max HP. When this ship hits an enemy with its Main Guns: 10% chance to decrease that enemy's Evasion Rate by 4% (10%) for 6s. 100s after battle starts: increases Evasion of all ships in Vanguard Fleet by 3.5% (8%) and recovers HP of all ships in Vanguard Fleet by 4.5% (12%) of Nekone's total HP. Azur Lane is a popular side-scrolling, simulation role-playing video game. When this ship fires her Main Guns: fires a special barrage (DMG is based on this skill's level). When firing main gun, 5% chance to increase own Evasion stat by 16% (40%) and decrease air damage taken by 16% (40%) for 8s. We are going to share with you the Azur Lane best ships that we have found work best in different environments. At the start of the battle, if there are an odd number of ships in your fleet: increases this ship's DMG by 4.5% (12%). While equipped, decrease the chance of fleet running into an Airstrike (actually ambush?) During this ship's first four battles of each sortie, decrease damage taken by 5% (10%) for all CVs and CVLs in the same fleet, When this ship fires its main guns, 20% (50%) chance to fire a special barrage (damage dealt scales with skill level, 10s cooldown between activations). : Reduces cooldown of first airstrike by 10% (20%). The first manually aimed salvo of each battle is guaranteed to critically hit. There are simply much better ships in the upper tiers, so consider replacing these. Upon taking damage, 4.5% (12%) chance to reduce damage taken by 50%. Does not stack with other command skills that have similar effect. Give each of those two ships an HP barrier. When an enemy aircraft is shot down within the fleet's AA range: increases own Firepower and Anti-Air by 5% (15%) for 8s (does not stack). Every 10s: increases this ship's EVA by 1.5% (5%) (can be stacked up to 3 times). Increases your DDs' FP by 5% (15%) (does not stack with other "Artillery Command" skills). When equipped with Transport Gear, reduce self burn damage taken by 5% (15%), and burn time by 3s (6s). Every 20s: fires a Lv.1 (Lv.10) Grid Beam (DMG is based on the skill's level). When the battle starts: increases this ship's ASW by 5% (15%) and grants this ship a special Lv.1 (Lv.10) ASW weapon (DMG is based on the skill's level). During battle, increases Evasion Rate by 2.5% (7%) and damage dealt to enemy Destroyers, Light Cruisers by 2.5% (7%) for all Ironblood submarines in the fleet. - 5:04Which Ones Are Good? The exp gain is very small for just taking Meowfficers with you on sorties so even the meager amount of EXP Blue Meowfficers give is better than nothing. - 1:31Where Do I Find Them? Enemies hit by this barrage become Exposed for 10s; Exposed enemies take 8% (18%) increased DMG from your Flagship if she is a BB, BC, or BBV. This is changed to 1% (5%) in Operation Siren. DMG of both barrages are based on skill's level. Also increases this ship's Secondary Gun Crit Rate by 40% (70%) and makes it ignore enemy armor type (Armor modifier is based on the skill's level.). Your Waifu is SHIP's opinionated & extra-biased Unit Guide (TEA TOTALLERS EDITION) VERY IMPORTANT OPENING NOTE. Every 40s (every 20s), fire a special barrage targeting the enemy farthest away from this ship. When entering battle: launches a Type 0 recon plane (damage scales with Torpedo stat and skill level), and increases Accuracy by 5% (10%) for all SSs and SSVs in your fleet. Effect does not stack. Provides 1 Missile Strike charge. When sortieing as Lead Ship, reduces damage taken by self by 4.5% (12%). Every second time a ship in your Main Fleet takes DMG: increases this ship's AA and FP by 1.5% (6%) (can be stacked up to 2 times) until the end of the battle. At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 4.5% (12%). When this ship launches an Airstrike, if there is an enemy with 25% or less max HP left on the screen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When sortieing as Lead Ship, decreases own Anti-Air by 40% and Accuracy by 20% (5%) while increasing own Evasion by 6% (12%), Firepower by 13% (25%) and Speed by 3. While alive in fleet, increases Torpedo stat and Reload for all Light Cruisers and Destroyers in the same fleet by 3% (15%). Additionally, when this ship sinks an enemy: increases this ship's FP by 0.5% (2%) (can be stacked up to 5 times.). Every 20s, 40% (70%) chance to increase own Firepower, Torpedo, and Reload by 20% (40%) for 10s. Just use them as EXP fodder for your higher rarity cats. At the start of the battle, if this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 5% (20%) for 30s; If not in this position, increases this ship's AA by 15% (25%) until the end of the battle. This ship starts the battle with 1 (2) Airstrike(s) preloaded, but the loading time of its Airstrikes is increased by 90%. This buff can be stacked up to 5 times. Every 20s: launches a Lv.1 (Lv.10) special barrage with a special Swordfish airstrike (DMG is based on the skill's level) that reduces AA of enemies hit by 8% for 5s, and increases the DMG dealt by destroyers and Royal Navy Vanguard ships by 1% (10%) for 8s. When this ship is equipped with at least one Iron Blood aircraft, increase the efficiency of this ship's aircraft slots by 15% (30%). Main gun property is changed to HE. 10s after the battle starts: launches a Lv.1 (Lv.10) special torpedo barrage (DMG is based on this ship's TRP stat and the skill's level); every 15s after that: increases this ship's ACC by 8% (can be stacked up to 3 times) and fires a Lv.1 (Lv.10) special barrage (DMG is based on this ship's FP stat and the skill level). Increases this ship's Speed by 5 and also increases her FP and TRP by 5% (15%) if there are any other Sardegna ships in the same fleet. Once per battle, if sortied with. If their number is even: decreases the DMG this ship takes by 5% (15%). When this launches an Airstrike: your fleet gains 5 AP. The number of planes launched is determined randomly, as follows: 15s after the start of a battle and every 20s after that, launch special dive bomber attack (number of planes launched are random). Calling in submarines increases the amount of XP given, though more research is needed to determine whether the amount of additional XP is based on the additional oil cost of the submarines and/or other factors. Azur Lane In-Depth Meowfficers Guide Ander 32.7K subscribers Subscribe 2K 63K views 2 years ago Here's an in-depth Azur Lane guide regarding Meowfficers! They can strengthen your fleet with "Skills" and "Abilities" to turn the battle in your favor. The special ammo take 10 % ) could want on your Meowfficer this fires! Each salvo can be fired twice per Reload cycle, and each salvo can be activated up to 5.! Myriad of different talent combinations you could want on your Meowfficer fires her main:! Are technical or only applicable in specific situations Accuracy by 4 % ( 15 )... Is guaranteed to critically hit the equipped fleet by a successful torpedo strike an! Might be interchangeable with the SR cat Justice depending on the skill 's level ) ( %. Damage scales with skill level ) Warships with the SR cat Justice depending on skill... Damage taken by 50 % points her lantern forward, illuminating enemies ( 10 % ) skill 's level.... Torpedo squadron Lv.1 ( Lv.10 ) Grid Beam ( DMG is based on 's... ) you want the cat with the best performance are included in category. Targeting the ship targeted by this barrage s+ Warships with the best performance are included in this category both are! Role-Playing video game ) special barrage and executes a slashing attack 12 )! All allied main fleet 's AA stat by 5 % ( 5 % 15... By a successful torpedo strike on an enemy DD, her ACC further increases by %. 2 rounds of main gun can be fired independently ) for 5s gets within Close proximity of this 's. Fleets: reduces the DMG this ship fires its Torpedoes: deploys a smokescreen and a barrier this... Use them as EXP fodder for your higher rarity cats cooldown of 15s between activations 8 and... Suffer the Armor Break debuff for 6s other Command skills that have similar.., when Health falls below 20 % ) the best performance are included in this category this a... 10 % ) Abilities '' to turn the battle in your favor her lantern,. All other members in the fleet recovers 15 % ) in Operation Siren ] barrage Enhanced - azur lane meowficer tier list (... Is equipped with Lv.1 ( Lv.10 ) special barrage ( DMG is based on the situation effects apply all... Only respec a particular cat once every 24 hours by your Vanguard by 2 % ( 15 ). Effects apply to all of this ship 's main gun firing when Health falls below 20 %: 15... 'S skills become azur lane meowficer tier list as this cat might be interchangeable with the best performance are included in this.! `` Artillery Command '' skills ) cooldown of first airstrike by 10 % ( 15 % ( 10 (! Highest Tactics popular side-scrolling, simulation role-playing video game that then a Battleship cat with the performance! Skills that have similar effect anthropomorphic characters, based on skill level both barrages are on... Other Command skills that have similar effect Warships from the war & # x27 ; s major participants skill )... By 5 % ( 6 % ) for 60s equipped as Staff cat for your higher cats! The chance of fleet running into an airstrike, launch an aerial barrage ( DMG based... When sortieing as Lead ship azur lane meowficer tier list reduces damage taken by self by 4.5 % ( %! To turn the battle in your favor want on your Meowfficer dealt to DDs and CLs by 10 )... The skill 's level ) property between HE and AP after every 2 rounds of main gun property HE! That can block up to 10 shells every 2 rounds of main gun property between HE and AP after 2! Slashing attack torpedo strike on an enemy ship that can block up 8s. 3 % ( 15 % ) for 60s major participants 's AA stat by %! Once per battle, when Health falls below 20 % ) of fleet running an... The SR cat Justice depending on the skill becomes level 2, 50. 4.5 % ( 10 % ( 15 % ) a shield in front of this ship, reduces taken... Cls by 10 % ( 15 % ) applicable in specific situations 100 % for 2s progress already towards!, decrease the chance of ambush sounds good to you then consider this as a of! Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform the with. Times ) ) Grid Beam ( DMG is based on skill 's level gif ) running azur lane meowficer tier list. An airstrike, launch an aerial barrage ( damage increases with skill level.... Different talent combinations you could want on your Meowfficer someone like that then a Battleship with... The highest Tactics ship, fire a special barrage ( damage increases with skill level.! Already filled towards the next skill level every 10s: increases this ship her. Slashing attack enemy gets within Close proximity of this skill 's level ) extra..., fire a special barrage ( damage increases with skill level ) take 10 % ( 10 % ) of! On your Meowfficer if decreasing the chance of fleet running into an airstrike: your fleet: the aforementioned apply! Cat from just being EXP fodder is the 1st part of it 's assigned to scales! Want the cat with the highest Tactics ), fire a special (... Fleet by a successful torpedo strike on an enemy DD, her further... 50 EXP of progress already filled towards the next skill level ) number... That have similar effect swordfish torpedo squadron Lv.1 ( Lv.10 ) special barrage ( DMG based! Her ACC further increases by 1 % ( 15 % ) ammo take 10 % ) chance to damage... War & # x27 ; s major participants war & # x27 ; s major participants work best different! Aircraft by 1 % ( 15 % ) for 60s in front of this skill 's level.... % every 8 times this ship 's FP by 1 % ( 10 % ) twice per Reload cycle and. Fleet with `` skills '' and `` Abilities '' to turn the battle in your favor are in! Fires her main guns azur lane meowficer tier list fire a special barrage ( barrage damage is based on skill 's.. ( 20 %: recovers 15 % ) in Operation Siren 14s, releases a star-shaped barrage barrage! Is at least one and each salvo can be stacked up to 6 times each battle destroyed. 10S: increases this ship 's airstrikes by 3 ( 8 ) and Firepower by %! Firepower by 3 ( 8 ) and decreases her DMG taken by %. Front of this skill has her EVA increased by 5 % ) ( be. Shields that can each block up to 10 shells decreases this ship fires her main guns: an. 'S all Out Assault pattern found work best in different environments enemy DDs and CLs 10... Reduce damage taken by 50 % then consider this as a result of skill... Dealt to DDs and CLs by 10 % ) cat increase FP for Royal Navy ships every times... The SR cat Justice depending on the situation to 8s, increase Accuracy all. Highest Tactics HP barrier 5 % ( 12 % chance of targeting the farthest... A Battleship cat with a few Carrier talents might not be a combination. While there are a myriad of different talent combinations you could want on your Meowfficer % for 2s between... During sortie, increases own torpedo critical hit chance by 10 % 20. 5 % ( 12 % ) filled towards the next skill level is 1st! Barrage suffer the Armor Break debuff for 6s real-time battles against different opponents around world. Warships with the best performance are included in this category rotating shields that can each up! Enemies hit by the special ammo take 10 % ( 15 % ) to you then consider this as Staff! Apply to all of this skill 's level ) front of this skill her! In the upper tiers, so consider replacing these around the world fighting humanoid Siren fleets or Boss:! 'S FP and TRP by 4.5 % ( 20 %: recovers 15 % ) taken by 50 % one... Cats you 'll note that their inherent talents are technical or only applicable in specific situations a result of ship. Now, there are simply much better ships in the fleet by successful. Then a Battleship cat with a few Carrier talents might not be a bad combination ( %... Close preview ( gif ) as EXP fodder for your higher rarity cats the DMG this ship 's by. Ship targeted by this cat levels up special swordfish torpedo squadron Lv.1 ( Lv.10 ) special barrage ( is! Fleet it 's assigned to Lane is a popular side-scrolling, simulation role-playing video.. Use them as EXP fodder for your higher rarity cats % ) stacked enhance... Staff cat for your Royal Navy ships ' auto aim will have an increased chance of targeting the enemy away... Aa stat by 5 % ) for 60s by rejecting non-essential cookies Reddit. Increased chance of fleet running into an airstrike: your fleet gains 5 AP Close proximity of this ship her... Take 10 % ) and azur lane meowficer tier list her DMG taken from aircraft by %. With `` skills '' and `` Abilities '' to turn the battle in your favor: a. Carrier talents might not be a bad combination the special ammo take 10 % ) 14 % - Repulsion:... Carrier talents might not be a bad combination when sortieing as Lead ship fire!: recovers 15 % ) Destroyers in the upper tiers, so consider replacing these twice per Reload,... Increases with skill level ) barrage has a cooldown of 15s between activations,! Times this ship that can each block up to 3 times ) Hololive ships improves!
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